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Live Updates  >  Live Update Details

2025-08-02 14:55:11

[Esports Industry Revenue Exceeds 12.7 Billion Yuan in the First Half of the Year, with Livestreaming Revenue Taking Up 80% of the Market - Has a New Trend Arrived?] ⑴ At the 2025 Global Esports Conference, a newly released industry report revealed the robust growth of China's esports market. ⑵ In the first half of 2025, China's esports industry's total revenue reached 12.761 billion yuan. ⑶ This figure represents a 6.1% year-on-year increase. ⑷ Among all revenue sources, esports livestreaming revenue dominated, accounting for 80.38%. ⑸ In contrast, tournament, club, and other revenues combined accounted for only 19.62%. ⑹ Furthermore, as of June this year, the number of esports users in China had reached nearly 493 million, a year-on-year increase of 0.59%. ⑺ This massive user base and rapidly growing revenue indicate that China's esports industry is entering a period of vigorous development. ⑻ As a core business model, livestreaming's enormous profitability and market share warrant close attention.

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